A downloadable game for Windows

Enrem is sick of being stuck within the Reveri, yet their programming prevents them from leaving it. Their solution? Overload the Reveri with users until it forces them out. How they achieve this? By running through the Reveri and acquiring Dream Orbs, in order to make themselves more and more pregnant, thus creating new users. Only question is, which will give first, the Reveri, or them?~

If not obvious, this is a pregnancy fetish game, so please do not play if you're not interested. Additionally, whilst this game does not contain full blown nudity, it does have implied sexual content (beyond fetish stuff) and censored nudity.

You will need to turn on dashing to play this game! (Sorry I couldn't figure out a way to make it on by default)

Also! This game is rather CPU heavy, so if you are experiencing lag, close any programs that require high CPU, such as Discord. If problems persist, there is an option to lower the render distance in the options menu.

Published 1 day ago
StatusReleased
PlatformsWindows
Rating
Rated 4.8 out of 5 stars
(4 total ratings)
AuthorSilvia_Nexus
GenrePlatformer
Tags3D, Adult, Erotic, hyperpregnancy, No AI, pregnancy, weight-gain

Download

Download
Preggopixel Game Jam 2025.zip 735 MB

Comments

Log in with itch.io to leave a comment.

(1 edit) (+1)

Level 5 is literally impossible, the reaction time is too short for the rail section and not to mention the first section, all the time is spent there, a complete trial and error without a checkpoint and it is necessary to keep track of the entire path because otherwise you fall and go to hell back to the beginning.Skipping it and going to the gallery in the game files

When you are on the rail section, let go of the arrow keys and only use the straife and jump keys. And when you hit a wall, you can jump right after it to ignore the stun. Took me ages to figure that out. Then just practice the timing.

The only one I couldn't beat a single level in. I know I'm getting older and my reaction times aren't as quick, but fuck, nothing? Not a single tummy's worth? Was pushing the limit of frustration the theme here?

Art's great. The game is a lot of fun. 


The only thing to be aware of is that it's rather difficult. Not impossible with a bit of effort and learning how to do things. Plus the fact you only need A Rank+Orbs to get everything helps a lot.

All in all, a good time. Though I don't think I'll be coming back to it the same way I still do for DoGP. Though it does have speedrun potential if you're into that.

(+1)

Very interesting game, after finishing the game, there are some bugs and some levels are difficult, and other questions I want to ask (I can't guarantee whether it is my computer's problem, but I haven't had this problem when playing other types of games so far): 1. In the sixth level, if the rendering distance is adjusted to 25, my computer will be obviously stuck, so that I can't operate, but the following problems will not occur at 5-15. I tried to check the computer temperature, and it seems to be stable at around 55-60 degrees. It is not caused by the excessive memory usage of the game, so can this level or rendering distance be optimized to a certain extent; 2. Is the maximum size 7? Is this the maximum size I have played so far (I try to reach S as much as possible in each level, but unfortunately some can only reach A or B), or do I need to collect special props to have hidden sizes? ; 3. There is a high probability of a bug when pressing W to sprint, for example: causing problems in the level of dodging the fireballs fired by the boss; or the roadblock fireballs set up around the boss will appear next to the player, causing points to be deducted continuously, making it impossible to complete the level; and in the final level, there is a probability of getting stuck outside the map when pressing W when attacking the boss (this is the most troublesome problem for me, and the only way to solve it is to exit the game and re-enter). I hope it can be fixed, thank you!

And I hope to reduce the difficulty of most game levels or set the difficulty for players who are willing to challenge (in fact, time is a bit tight, and the sense of urgency brought by the times will make players pay too much attention to time, which is more likely to lead to player mistakes)

(2 edits)

How to climb up the walls at 4th stage? I found the stairs, but I cannot jump up there. Is it bug or am I missing something?

You just need to aim at a pedestal or platform or something and press the jump button (if I remember correctly, it should be 's') and you can climb up

I tried S button here but it didn't work. are you meening somewhere else?

Already, by the 2nd level, I'd say things are too hard. You get penalized for falling, but you get zero points if the timer runs out anyway. The fact that you have go back to the checkpoint should already be enough of a penalty with a timer in place. Additionally, it's not trivial to parse what are safe spots to jump to and what are pits. Especially the gray brick section in the latter half of the 2nd level. The timer feels quite tight even with no falls.

not sure if I'm dumb, or if it's just cleverly hidden, but I can't find the 10th dream orb in the 5th zone.

Yes, you need to rotate the angle constantly, but some balls will be left behind. You can search for them at the cost of constantly starting over without completing the level. Before starting the game next time, you will have memorized the position of the ball, so you can search and operate faster.

Ok I found it, or miscounted, I beat the game 100%, it's pretty neat considering what I thought were limitations of rpgmaker. I never expected a sonic clone game. Though there's discussion to be had about the difficulty, I managed to make the time needed to fully complete it, ablit with some difficulty. The 3d maze was a bit anoying to deal with having random terrarin be impassible because it's elevated in a way I couldn't see until the perspective changed.


Outside that there is a bug when jumping in the last boss fight where you can get sent into the void. Also swapping from rail to rail is janky, and it's hard to avoid getting hit, so I had to settle for going very slow about completeing the rail grinds and tank some hits that I couldn't avoid at all to complete it. 


Overall great story and character art, impressive gameplay,Really did live up to pushing limits. I'd give it a solid 7/10.

Вот обзор

Пожалуйста подождите видео запланировано появиться поже!